Work Experience:
Archiact, Vancouver Canada
Art Director | June 2017 – April 2018
Responsible for leading the visual direction, design, VFX, and marketing for the PSVR title: EVASION.
Vancouver Film School, Vancouver Canada
Instructor | September 2017 – April 2018
Give feedback, demo, and instruct the Animation Concept Art students in 4th and 5th term.
Freelance Concept Artist | September 2016 – September 2016
Responsible for creating concept art for multiple projects.
Archiact, Vancouver Canada
Senior Concept Artist | August 2015 – September 2016
Responsible for working with the Art Director to establish the visual direction and design for VR titles.
DeNA, Vancouver Canada
Senior Concept Artist | February 2013 – April 2015
Work with the Art Director to create the visual direction and create content for multiple mobile titles. I also pitched the game that became “GO GO Ghost” and was the principal artist on the title.
Lumeni Productions, Glendale California
Lead Artist | May 2004 – December 2012
Design and finish effects, titles, graphics for movies, trailers, and television. Some films I worked on include The Chronicles of Narnia, Tron, Monsters vs Aliens, BOLT, Pirates of the Caribbean 3 and 4, Tangled Nightmare Before Christmas and many others.
Zoic Studio, Vancouver Canada
Freelance Concept Artist | June 2014
Create multiple concept designs for a digital makeup.
Grinding Gear Games, Auckland New Zealand
Freelance Concept Artist | January 2012 – February 2013
Design creatures, pets, and bosses, including the final boss for the vanilla release of Path of Exile.
Masters Effects, Vancouver Canada
Freelance Concept Artist | January 2011 – December 2012
Create concept designs for TV shows.
Mechnology, Glendale California
Freelance Artist | July 2008 – September 2008
Design and create visual effects for film and television.
Artifex Studio, Vancouver Canada
3D artist | September 2007 – March 2008
Create concepts, creatures, graphics, and VFX for film and television.